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Blender untuk Game Developer: Membuat da...
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Blender untuk Game Developer: Membuat dan Menghidupkan Objek 3D yang Mendetail
Detailed Game Assets
0/26
1. Part 1 - Base Mesh
11:39
Pratinjau
2.Part 2 - Axe Head Base Mesh
11:28
Pratinjau
3. Part 3 - Axe Handle Base Mesh
10:13
Pratinjau
4. Part 4 - Build a Base Mesh or Straight to Sculpt?
9:09
Pratinjau
5. Part 5 - Start Sculpting Handle and Straps
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12:09
6. Part 6 - Hard Surface Sculpting Tips
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8:27
7. Part 7- Sculpting Intricate Shapes
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7:28
8. Part 8 - Sculpting the Runes
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9:06
9. Sculpting Details with Masks
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6:53
10. Part 9 - Sculpting with Textures
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13:01
11. Part 10 - Sculpting Damage - Handle
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13:17
12. Part 11 - Retopology Setup
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17:10
13. Part 12 - Complex Retopology
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10:27
14. Part 13 - More Complex Retopology
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12:01
15. Part 14 - More Tips on Retopology
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20:05
16. Part 15 - Joining the Low Poly Mesh
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9:20
17. Part 16 - Unwrapping Tips
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12:46
18. Part 17 - Normal Maps in Detail
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11:16
19. Part 18 - Ambient Occlusion Maps in Detail
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4:15
20. Part 19 - Cavity Maps in Detail
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11:24
21. Part 20 - Metallic Maps in Detail
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5:53
22. Part 21 - PBR Texture Painting Setup
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6:41
23. Part 22 - Texture Painting PBR
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11:07
24. Easy Realist Low Poly Trees - Blender 3
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14:52
25. How to Create, Rig & Animate a Low Poly Rabbit
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18:56
26. Creating a Game Character - The Rogue - Blender 3
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20:05
Membuat Objek Game 3D Mendetail (Kapak) untuk Lingkungan Game
0/1
Membuat Objek Game 3D Mendetail (Kapak) untuk Lingkungan Game
Sorry, this lesson is currently locked. You need to complete "Detailed Game Assets" before accessing it.
Tugas
Video
1. Part 1 – Base Mesh
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